MerkVilson Shows How You Can Create a Camera Distortion Shader for Redshift and Cinema 4D. Redshift offers multiple camera lens types that include. Speed up your CINEMA 4D workflow by using the XPresso module of CINEMA 4D and create your own CINEMA 4D Plugins. With CINEMA 4D’s XPresso node editor you can set up complex, automated object interactions simply by drawing lines from one object to another.
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Right now, our objects directly link to one another through their scale properties. If we change the Y scale of our cube to 2, the sphere’s scale changes to 2 in all directions. But what if we want those values to still be linked, but not always equal to one another? Let’s add a Math node that will do the work for us. Right-click anywhere in the XPresso Editor.
Draw a line from the Scale. Y output port on the Cube node to the top Input port on the Math: In the Attributes Manager, change the Input  value to 2.
Click on each of the three lines currently connecting the cube directly to the sphere to delete them. Then, connect the Output port of Math: Multiply to all three input values of the sphere:. Now your sphere’s scale will be twice the Y scale value of your cube, thanks to adding a Math node.
Cinema 4D Xpresso Tutorials Archives – Lesterbanks
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Time for action — customizing the interface. Hidden menus — M and V. Putting it all together — our project. Edges, Faces, and Points. Time for action — creating a desk. Time for action — setting up an environment.
Time for action — extruding polygons. Exploring the Spline menu. Time for action — creating and importing a spline. Time for action — creating a vase. Time for action — creating a chair. Time for action — texturing our environment.
Time for action — additional textures. Time for action — placing accurate lighting. Animation — key terms and how it works. Time for action — timeline animation. How to plan your animation.
Time for action — creating organic shapes with metaball and cloners. Time for action — rigid body tags. Time for action — tracer objects. Time for action — linking properties with Set Driver and Set Driven. Time for action — using Math in XPresso.
Time for action — making the gears turn. Time for action — XPresso and MoGraph. An Overview of Additional Tools. Time for action — hair. Time for action — hair materials without Hair objects. Time for action — global settings and materials. Time for action — creating a cloth object.
Time for action — creating XRefs. Cineka the importance of compositing.
Time for action — modeling for compositing. Time for action — compositing tags. Render settings for compositing and multipass. Time for action — compositing with Adobe After Effects. Chapter 2 — Modeling Part 1: Chapter 5 — Lighting and Rendering.
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Cinema 4D XPresso Volume 1
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