Posts about Mad Monks of Kwantoom written by Dyson Logos. Mad Monks of Kwantoom [Kabuki Kaiser] on *FREE* shipping on qualifying offers. Random DM-less solo campaign generator, DM’s aid, and. I have Black Hack and Labyrinth Lord, bith of which are recommended to play it, but I’m not a big fan of OSR styled classes. Are there other.

Author: Brabar Doukasa
Country: Zimbabwe
Language: English (Spanish)
Genre: Relationship
Published (Last): 16 October 2009
Pages: 438
PDF File Size: 16.70 Mb
ePub File Size: 19.89 Mb
ISBN: 291-7-89719-800-7
Downloads: 5228
Price: Free* [*Free Regsitration Required]
Uploader: Yozshusar

Since I already covered the mechanics and design-paradigms of GM-less playing in my review of aforementioned book, I am not going to bore myself or you by just repeating the same information with filed off serial numbers. Suffice to say, it works, from an engine stand-point, and admirably so. That being said, the Ruins-book did suffer from a lack of distinct identity, details and usefulness beyond its procedurally-generated dungeon-aspirations.

I honestly did not expect this book to go to such lengths to change that. Mad Monks of Kwantoom does sport, again, like ruins, a single page of background, but proceeds to provide a potential for adaptation to a more Western medieval environment.

As before, we assume Labyrinth Lord as the default rules-set — but this is where the similarities frankly end. You see, this book, beyond its solo-play options, also doubles as basically a massive Oriental Adventures-style sourcebook for LL. This includes no less than 5 races: Bungayas, Kappas, Kitsunes, Tanukis and Tengus are covered — all with proper ability score modifications, minimum scores, monms caps — the old-school gaming staples you expect.

This would also be a good place to note that, yes, the red annotations are back — however, this time around, they actually are genuinely funny in many instances, providing a tongue-in-cheek commentary that made me smile time and again. Balance-wise, I have no complaints regarding the respective races and how they are presented. A total of no mae than 7 variant classes can be found in the book as well.

The variant monk provided clocks in with Str 12, Dex 15 and Wis 15 as requirement, and Wis as prime md. They get d4 HD and have a maximum level of When fighting without weaponry, they choose one of 8 martial styles, which modifies abilities, damage and AC. And yes, standard monk is still possible. All in all, the variant monk is a potent class as far as LL is concerned, but sports a surprising survivability and is fun and more precise than what I expected.


Mad Monks of Kwantoom | Dyson’s Dodecahedron

I really like the fact that it sports some player agenda. Fakirs would be ascetic monks who get limited cleric spellcasting at higher levels, as well as gaining control over weight etc.

Kabukis are…well kabuki-ish monk performers. Advice on increasing the power of monks, if desired, is btw. We also get notes on multiclassing as well as a brief FAQ regarding these new rules-components. You see, the city of Kwantoom is actually much better in differentiating its sections — it is not abstract to the same point: You choose a kwantiom, check for encounters and events, check search chances for shops, availability, recruiting and then rinse and repeat, as required.

The replayability is not simply ,ad on generic set-pieces, there is simply more iwantoom here. And yes, we get a full-color map of the city. The scope is also different: There simply is much, much more going on per district.

This goes to the point where, honestly, this makes for a great setting supplement for dressing in Oriental Adventures-style settings. Similarly, returning for leveling also includes notes on purchasing houses, etc.

In fact, this unique and intriguing component of the pdf, the honestly interesting quality of a sourcebook, also extends to the monka items. For example, there are 4 unique crickets.

There also are 6 different magical fortune cookies. Magic masks and puppets…so yeah, this is amazing. Now, it should also be noted that the book introduces lucky charms — no less than of them. They have a break condition, and when a character violates it, they cease kwamtoom function.

Moreover, they can take a multitude of shapes — kwanotom table of 25 entries, with sub-entries, ensures that lucky charms will remain unique and engaging.

However, there are two crucial differences that adds an impressive amount of unique character to the dungeon as you generate it. The first of these would be the massive Wah Off Match Co. The aforementioned company created cult classic, colorful renditions of monsters and characters on their matchboxes — no less than 48 unique creatures are provided for select pictures taken from these, all sporting pretty detailed background information.


The section on personal goals for characters has been greatly expanded, and we once more get a table f quirks and former backgrounds. There is more that sets this apart from its predecessor, namely the fact that we actually do get a secrets-chapter. This chapter provides some really cool components, and builds on the gloriously od angle some of the entries sport.

Editing and formatting are very good — apart from a few minor hiccups, I noticed no serious glitches, with rules-integrity being surprisingly concise for the amount of content provided. kwantiom

The full-color cartograhy of Kwantoom is nice and the lwantoom of the Wah Tun matchbox pictures for monsters is genius and flavorful. The pdf comes with nested bookmarks, though they could be a bit more detailed.


Beyond that, the book actually manages to excel at being an amazing GM toolkit for old-school Oriental Adventures as well. This book is just kwantoo and works surprisingly well on many levels: The variant monks and races should work sans snafus in all LL-campaigns; the monsters are unique and the magic items creative.

The tables and dungeon-generation aspects can be used by a GM for random dressing and loot and the secret-section basically provides set-piece encounters. Kwantoom as a city is also interesting — in spite of mostly existing in tables and stuff that happens.

In short, no if how you look at this book, it delivers. It also manages to secure its own flavor and identity, which is another big plus. This is an inspiring book well worth the asking price. You can find the print version mwantoom on Lulu! More articles you may enjoy: Clockwork Wonders of Brandlehill.

Mad Monks of Kwantoom (OSR)

Chronicle of the Gatekeepers Campaign Serial: Medium, Spiritualist and Psychic Feat Horror Feats A – B. Horror Feats E – I. Skeleton, Vampire and Zomb About Endzeitgeist Reviewer without a cause. Our daily digest in your inbox.